Bad Design Archive

Bad design: closely placed objects 2

Posted 01/19/2011 By fernando


I had, in a previous post, reported on the bad use of closely placed objects (See bad designs: closely placed objects). I was surprised to walk into another department and see how people had tried to remedy the same problem. Take a look:

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Consistency in Affordances (HCI)

Posted 01/13/2011 By fernando

When you are brainwashed into learning the behaviour of how an item works, you expect that the people brain washing you will at least be consistent with their own methods… The video here however, shows how easy it is for human computer interaction to fail, when there is no consistency between actions. The affordances (see the book “The Design of Everyday Things” by Don Norman) of the the chart title, is not evident to the user (AKA the frustrated me).

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The Old Yet Contemporary Keyboard…

Posted 10/20/2010 By fernando

The Keyboard… This interaction device has been the main way to communicate with the computer for decades. How efficient is it? Is it the best that we can come up with? Is it time for a change? Should there be a change? These are some questions I asked myself after a friend of mine posted an e-mail to about 15,000 people and instead of typing “Dear colleagues,” wrote this:

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Bad Design: Vague Option Menus

Posted 09/23/2010 By fernando

Imagine being in a hurry (like I am most of the time) when working and getting this message. Obviously since the ‘OK’ and ‘Cancel’ are standard in these pop ups the programmer was too lazy to change it. Either that or did not consider how bad the design really is.

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Bad Design: closely placed objects

Posted 09/23/2010 By fernando


This door release and door alarm are placed too close together. I use this door release several times a day, to the point where I no longer look at the release button before I push it. How easy it is for someone to push the wrong place! It seems that the design is meant to allow for people to find the alarm even under limited visibility. However, the inefficiency of this design surfaces when after some digging I found that there were several cases where the wrong button had been pressed!

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